Talks and presentations

Patch-based Methods in Data-Driven Geometry Processing

January 22, 2026

Talk, Politecnico di Milano, Department of Electronics, Information and Bioengineering, Milan, Italy

The recent advancements of deep learning led to powerful models for image and text processing. On the other hand, methods for 3D geometric data failed to keep track with their Euclidean counterparts. In this talk, we will discuss how patches, i.e. local regions of 3D surfaces, may be employed to develop general geometric neural models. We illustrate this perspective through recent algorithms whose core principles rely on local geometric structure, highlighting how patch-based representations enable expressive and scalable procedures and learning on 3D shapes.

Practical 3D Graphics: Performance Enhancement in CG Pipelines

November 10, 2023

Talk, University of Siegen, Department of Computer Science, Siegen, Germany

In this talk I gave for Ph.D. students at the CS department in Siegen, I discussed an often overlooked aspect of CV/AI research: keeping things efficient enough to be employed in practical settings. CG pipelines are a prime example of this issue: if we want to integrate new smart tech in movie/videogame production, we need to be aware of its impact on rendering time/runtime FPS. The talk explored some of my recent publications, especially on efficient neural shape representations and fast algorithms for their manipulation.