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A list of all the posts and pages found on the site. For you robots out there, there is an XML version available for digesting as well.

Pages

Posts

Future Blog Post

less than 1 minute read

Published:

This post will show up by default. To disable scheduling of future posts, edit config.yml and set future: false.

Blog Post number 4

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 3

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 2

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 1

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

portfolio

publications

talks

Practical 3D Graphics: Performance Enhancement in CG Pipelines

Published:

In this talk I gave for Ph.D. students at the CS department in Siegen, I discussed an often overlooked aspect of CV/AI research: keeping things efficient enough to be employed in practical settings. CG pipelines are a prime example of this issue: if we want to integrate new smart tech in movie/videogame production, we need to be aware of its impact on rendering time/runtime FPS. The talk explored some of my recent publications, especially on efficient neural shape representations and fast algorithms for their manipulation.

teaching

Foundation of Game Design (Tutor)

Undergraduate course, University of Milano-Bicocca, DISCo, 2025

I developed lab materials for the “practical” part of the course, which was about learning how to develop games in Unity. The course covers a large portion of Unity’s features and includes step-by-step lessons and hands-on exercises. At the end, students are expected to be able to put together a complete game prototype. Below is a synopsis of the course. If you’re interested about it, contact me!